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Game Dev Blog #1 – Story Dictates Everything

May 14, 2018 4 comments

I’ve decided to write a post every 2 weeks or so to keep track of the progress I made with this game I’m making.  For one, this will help me reflect on what I’ve done to motivate myself.  On the other hand, I hope this can help other aspiring Indie game developers with the process of creating a game.  In my previous attempt, I felt a lot of time was wasted due to a bad process, and hopefully this time I can avoid the same pitfalls that screwed me over.

I’ve spent about 3 weeks on this game already (about 30-45 min a day), and so far, I did:

  1. Create a new project in RPG Maker MV
  2. Downloaded a few resources
    1. Plugin for flexible dialog
    2. Face images so when characters talk, there are more expressions for me to use
  3. Started a list of credits for all the scripts and images I downloaded
  4. Started different word files for the game
    1. Story – outline of the story and dialogs
    2. Mechanics – all game mechanics, e.g. how are quests given, stats, skills
    3. Quests – quest details, e.g. how much gold given, criteria
    4. Characters – character details, e.g. age, hair color, personality, backstory
    5. Dev Notes – code and logic notes, e.g. use separate seed for different RNG situations

I’d say 95% of the time has been spent on character and story so far.  My game will be quest driven. Each main “quest” will come one after another.  Each quest will develop character, move the story forward, etc.  I’m about 50% finished writing the dialog.  I initially wrote an outline that covered the general storyline, but that has changed dramatically as I wrote the dialog.  Only when I dived into the details did I find flaws in my original story.  It’s a very generic hero-save-the-world deal, but it’s hard to grasp each character’s motive and personality without writing their dialog first.  For example, I first decided which characters will participate in what quests, but when I actually got to that part of the story, it made no sense for a certain character to be there.  Also, as I wrote the story, I realized that some game mechanics had to be changes, added, or removed.  For example, I initially wanted to give players the ability to “explore” other regions and find side quests, but given how story-driven my main quests are, these side quests will reduce the cohesion of the main story and it will be too difficult to intertwine the side quest stories with the main quest stories.

For the next few weeks, I will continue to write more story and dialog.  I will also give game mechanics some more thought.  I’m hoping to start actually writing code in mid June.

Tip of the Day: Do not start coding the game right away.  Game mechanics WILL change as you develop story, character, and other parts of the game.  Take the time to solidify your design before writing any actual code.

Categories: Game

Next Project?

April 26, 2018 5 comments

Thanks for all the feedback!  I loved reading everyone’s personal stories and I’m very glad to hear that this manga has reached so many people.  It definitely made it all worthwhile.

In the past few years (and especially in the latest comments), many have asked if I will translate the other Bartender titles.  I did some research, but it seems I don’t have any way to do it.  I’ve mention this a few times before but my Japanese is very limited.  I translated Bartender by reading the Chinese translated volumes.  I couldn’t find the Chinese translation for Bartender Paris or Tokyo online.  I might be able to find it at a bookstore, but chances are pretty slim.  I also can’t find the raws for either title.  If I can find those two things, then I might consider actually scanlating it.

Some also asked if I can scanlate Drops of God, and the quick answer is no.  I read 10 or so volumes of it, and it felt “meh” to me.  The vivid descriptions for each wine is too abstract for me to relate to.  I think there’s a character in the manga that basically rates wine based on whether it tasted good or not (she was given a scale of 1-10, and I think she only gave the extremes).  That’s kind of my take on wine.  I won’t consider scanlating a manga that I don’t have any interest in.

For the time being, I will be working on a game.  I’m giving myself a 6 month time limit to produce something playable.  If by then, the game is still in infant state, then I’m just going to move on.  I will return to scanlating after that.  In the meantime, I will think about which manga to work on when the time comes.

Categories: News

[Final] Bartender Glass 166 – The Farewell Lesson (Part 3)

April 23, 2018 29 comments

It’s finally over! This is the last chapter!

Links:

MediaFire

MangaDex

Drinks of the Day:

Vat 69 with Water

Thoughts (Spoiler Alert):

I read this final story with mixed feelings.  On one hand, I liked how the story ends.  It wasn’t anything too crazy.  Some major changes are happening, but the author put in a good amount of content that can be conveyed in 3 chapters.  This manga also ended with the same cocktail that started it all – whisky with water.  I still remember reading that first chapter, expecting a fancy cocktail from Sasakura, but instead, I get completely blown away by whisky with water.  That’s what really got me hooked and wanted to read more.  It’s almost obligatory to end with that cocktail, but it felt very appropriate for this last story as well.  The situation fits too if you think about it.  Kuzuhara is probably stressed out by the merger.  A whisky with water is probably the best choice to revitalize him.

With all that said, I still felt this ending didn’t give the readers enough.  It makes me wonder if this manga was cut off due to a lack of popularity.  If the manga was popular enough, I believe the author would’ve been given more chapters to work in a longer ending.  Sure, Kuzuhara is an appropriate person to bring in for the finale, but I really would like to see the author at least touch on what happens with some of the other main characters.  Miwa showed up in the end, but what about Kawakami?  What about Yuri?  Or even a one-shot cameo of Kitagata would be cool.

All in all, Bartenders will remain as one of my favorite mangas.  I’ve been reading more seinen slice of life, and it’s hard to find another manga with the same combination of seriousness and chillness.  Not to mention all the LPT (life pro tips) that it contains.

I hope everyone enjoyed this series as much as I did.  I’ve set my eyes on another manga to translate already.  Something very different.  I will be working on a different project first though (a game of sorts).  Once I’m done with that, I will resume scanlating.

Lastly, I want to thank everyone for sticking with me over the past 8-9 years (I lost count really).  I’ve probably gone on more hiatus than Hunter x Hunter’s author (lol probably not).  I know it’s frustrating to wait for these new chapters to come out, and yet I’ve seen nothing but encouragements.  You guys are awesome!

Categories: Bartender

Bartender Glass 165 – The Farewell Lesson (Part 2)

April 19, 2018 8 comments

 

Links:

MediaFire

MangaDex

Drinks of the Day:

Vat 69

Categories: Bartender

Bartender Glass 164 – The Farewell Lesson (Part 1)

April 14, 2018 6 comments

Links:

MediaFire

MangaDex

Drinks of the Day:

Iron Man

  • 20 ml Underberg
  • 30 ml Dry Gin
  • 2 dash Bitters
  • Soda Water
Categories: Bartender

Bartender Glass 163 – Ireland (Part 2)

April 9, 2018 8 comments

Links:

MediaFire

MangaDex

Drinks of the Day:

Knockeen Hills Poteen

Categories: Bartender

Bartender Glass 162 – Ireland (Part 1)

January 19, 2018 9 comments

Links:

MediaFire

Drinks of the Day:

Irish Coffee

  • 30 ml Irish Whisky (Light on fire)
  • 2 Sugar Cubes
  • Warm Coffee
  • Fresh Cream
Categories: Bartender